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Hexagon
Hexagon











When creating the Tile Palette for a Hexagonal Tilemap, set the Grid setting of the Tile Palette to Hexagon and select the Hexagon Type that matches the Tilemap and Tiles you are using, as shown below. Example of hexagonal Tiles oriented with points facing top Example of hexagonal Tiles oriented with flat sides facing top The following are examples of a Hexagonal Point Top Tilemap and a Hexagonal Flat Top Tilemap. Select the Hexagonal Tilemap option that matches the orientation of the hexagonal Tiles you are using. Hexagonal Tilemap options in the 2D Object menu To create a Hexagonal Tilemap, follow the same steps to create a regular Tilemap (menu: GameObject > 2D Object) but choose one of the Hexagonal options in the 2D Object A 2D GameObject such as a tilemap or sprite. The hexagon definition states that a hexagon is a 6 sided polygon and the name is derived from a Greek word where hex means six, and gonia means corners. Offset rows are colored in yellow.Įxample: Hexagonal Flat Top Tilemap. For Hexagonal Flat Top Tilemaps, every odd column is offset to the top by half a cell’s height.Įxample: Hexagonal Point Top Tilemap. For Hexagonal Point Top Tilemaps, every odd row is offset to the right by half a cell’s width. The Hexagonal Tilemap uses an offset coordinate system, where alternative rows or columns are offset by half a cell when aligning the cells to the hexagonal grid. This makes them ideal for constructing almost any kind of large play area and allows players to make tactical decisions regarding movement and positioning. Hexagonal tiles are often used in strategic tabletop games, because they have consistent distance between their centres and any point on their edge, and neighboring tiles always share edges. More info See in Glossary, Unity provides both Hexagonal Point Top and Hexagonal Flat Top Tilemaps. In addition to regular Tilemaps A GameObject that allows you to quickly create 2D levels using tiles and a grid overlay.













Hexagon